![Solomon's Key cover](/covers/53/original.png)
Original
Cover Art
![Solomon's Key cart](/cart.png)
![Solomon's Key cover](/covers/53/original.png)
Cart Donated by
neskamikaze
![](/ratings/rating.png)
![](/ratings/difficulty.png)
![](/ratings/music.png)
![](/ratings/graphics.png)
![](/ratings/mechanics.png)
![](/clear.png)
Gameplay
Winning Condition
Get the book from Solomon's Room (after Room 48)
TMR Review
1 million copies sold just in Japan. This game definitely is worth any penny you spent on it, the puzzles are a real challenge, while still is required a mint player execution. The music is good but after a while get too monotonous. There is only one bad thing in the game: Why the programmers did allow to pause the game in the level screen transition? and even worse What they didn't make an unpause sound? You can be pausing/unpausing forever without knowing if you paused or unpaused.